Super Smash Bros. Brawl is the third installment in the famous Super Smash Bros. series by Nintendo, dating back to the N64. The game pits (pun!) both old and new Nintendo characters against each other at a number of classic Nintendo venues.
Players: 1-2 Co-Op, 1-4 Versus (Online: 4)
ESRB: Teen for Crude Humor and Cartoon Violence
SSB hits the scene again, this time with even more stages and characters, including Pit, Captain Olimar, Pokemon Trainer, and Sonic the Hedgehog. The single-player modes this time around include the Classic Mode from the original SSB, Adventure Mode from SSBM, and the new Subspace Emissary. Don’t forget the new Smash Ball feature.
This game looks good…for a Wii game. That’s a disclaimer on pretty much every Wii game out there. It may look good, but that’s not saying much on a Wii. The stages come to life with vivid colors, and Nintendo has done a wonderful job of re-vamping the characters of yesteryear for this new installment.
The level music is beautifly remixed from original music from the games from which they came. You probably won’t find yourself ready to shoot your eardrums out.
If it’s not broken, don’t fix it. Nintendo obviously understands, and therefore allows you to play with the Gamecube controller, which leaves nothing to be desired. The Wii remote is not so fantastic, as the Quick-Smash C-Stick on the Gamecube was made into an option on the Wii remote, which can be performed by flicking the remote. Not as convenient as it might sound, as an accidental smash attack could mean life or death. Also, the online play is severely crippled, reminding gamers of the early days of Xbox Live, which is to be expected with this being Nintendo’s first venture into massive online play. It’s incredibely frustrating, however. Don’t forget Nintendo’s friend-codes that you have to use to play. These are really inconvenient compared to a universal Gamertag or PSN ID.
To be honest, the new story mode is pretty much garbage. It’s roughly thrown together and not all that impressive. But who has ever played SSB for the story modes? The multiplayer is still fantastic. The new Smash Ball was a nice thought. It doesn’t make-or-break the game unless you’re in a really short match, but it’s in interesting variation.
The game generally seems a little lacking compared to its predecessors, however. Can’t be sure what it is, but something doesn’t click the way Melee did, which, in my opinion, is the best of the three titles.
A couple more things. This installment includes a stage creator. It’s nothing special, as most stage creators, but it’s better than nothing. These stages can be shared online, and this feature does, in fact, work.
And did anybody else want Krystal from Star Fox Adventures as a character?
Toss in the new sets of challenges and you’ve got a great title, And even when you finish those, there is the multiplayer to draw you back time and time again.
In closing, this game was pretty rocking, despite the odd lack of…something. But that’s okay, it’s still totally worth it. Fantastic game, well worth the cash. If you own a Wii, but not SSBB, there’s something wrong with you. Have a V8, stay at a Holiday Inn Express, and then buy this game.
Bottom Line: 9/10