Killzone 2

With the recent release of Killzone 3, I’ve decided it’s high time I review the first game I ever played on the PS3, its predecessor, Killzone 2.

Platform: PS3*
Genre: FPS
Players: 1 (Online: 2-32)
ESRB: Mature (Blood and Gore, Intense Violence, Strong Language)

Killzone 2 hit the market with a lot of hype following a relatively tepid Killzone 1. The game has been praised for its stellar graphics and online multiplayer.

Personally, I believe Killzone 2 is the top online shooter option out there. That being said,  I haven’t played the new one or Call of Duty Black Ops. I rank this higher than either Modern Warfare title or World at War because of ingenuity. When you look at the Call of Duty franchise, you find a stripped down, well polished, single-element shooter that doesn’t even look that great. It may be smooth, but it’s not impressive. I’m not sure many people are even aware that there is an online aspect other than Team Deathmatch.

Cue Killzone 2. While the story is none too impressive, this game looks fantastic and the online plays like a dream. Each standard match consists of seven rounds: One bodycount, one capture-the-bag, one capture and hold, two search and destroys, and two assassinations. Each round is seven minutes as I recall, and they run seamlessly into one another. This provides much more of an experience than any Call of Duty title ever has.

Additionally, Killzone’s perk system is much more unique. While it may not offer a controllable helicopter or nuclear missile, Killzone has several classes that allow you to be a medic, disguise specialist, mechanic, or scout among other things, which really bolsters the idea of teamwork. Clans become very important in organizing a strategy to win the match.

Really, the only complaint I have is the occasional spawn point tossed in a spot where it’s really easy to get killed. While this is as much user error as game flaw, it would be nice to have the death ratio coming out of a tossed spawn point have an impact on its life. Also, search-and-destroy points are sometimes in a very small area, resulting in a lot of chaos and an almost impossible task. Movement is a little heavy, but this should be no problem for a Gears vet, and even if you aren’t, you’ll eventually adapt.

Like I said, the campaign mode isn’t the greatest in the world, but it gets the job done. Basically, you are Sev, a member of the ISA. There’s a war with these guys called the Helghast, from the planet Helghan. The missions take you through Sev and his team’s quest to capture Emperor Scolar Visari. The game is plenty of a challenge, there are a couple of vehicles to take control of, and the weapon selection is adequate if nothing else. There are a few six-axis moments tossed in involving the turning of a crank, but it feels a bit tacked on.

Overall, great title. One of my favorites.

Bottom Line: 9.5/10

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