Category Archives: Musings

My thoughts on industry trends, video game theory and other obscurely related thoughts.

The WiiU won’t increase market share – a stop-gap at best

This morning, Nintendo unveiled a slew of details about the WiiU, officially due out November 18th. Here’s the important stuff: There will be two versions available. The base $300 model comes with the system, a GamePad, and HDMI cable, sensor … Continue reading

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Metal Gear Solid 4 Trophy Patch ANNOUNCED

UPDATE (8/3/12): When news of this first spread last month, sites like the Examiner reported a total of 34 trophies, though the list released by Sony contains only 20. Additionally, some quick figuring by the folks at IGN tells us … Continue reading

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Changing the Model: Keeping AAA Afloat

  There has recently been talk of the evolving landscape of video games and the future of the triple-A model. With indie studios like thatgamecompany pushing our concepts of games and price points while OUYA is raking in cash hand-over-fist … Continue reading

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No Bosses?

Check out this article from the Wall Street Journal about companies like video game industry favorite Valve Corporation that function without bosses and managers!

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Okami HD Coming to PSN This Fall

The Nintendo Wii doesn’t have a lot to brag about outside of first-party IP, but Okami, originally on PS2, was definitely a standout title in the console’s early days. Though it wasn’t perfect, suffering as many games have from the … Continue reading

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100,000 Strong for TimeSplitters 4

While I doubt that a strong response from this effort will garner much attention, it’s worth putting the link out there. In recent interviews, Crytek CEO Cevat Yerli has firmly stated that there isn’t a future for the TimeSplitters series, … Continue reading

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The Game-Changer

In Barnes and Noble, I came across “Castle in the Mist”, a novelization of the critically acclaimed Sony title “Ico”. This struck me as odd. I picked up the book and gave it a once over, and after a couple of pages, sure, it … Continue reading

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